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The Big Anti-Scriptwriting
Q+A! |
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First off, thanks
to everyone who submitted questions. There's a really nice range of
topics to discuss, and it actually soon became apparent that some
of them could yield enough material for an entire blog post. Nevertheless,
I've tried to find a balance between concise and comprehensive answers
for all of you.
Before we dive in though, I want to evaluate the efficacy of this
"experiment". I've been fortunate enough to have quite
a consistent audience for this blog, and so getting you guys involved
seemed like the next logical step. And it worked... mostly. My "call
to arms" post actually ended up having a lot of attention,
with likes, retweets, etc., but funnily enough, I only got a very
small handful of questions.
Perhaps my audience is simply that - an audience, willing to consume
content but not quite ready to respond? Or maybe it's me, "putting
on" quite a scary, unhinged persona, potentially frightening
people away? Either way, I've spent much of this week greasing the
wheels, calling for questions, and, I think we finally got there
in the end. It's made me all the more grateful for those of you
who came forward, so again, thank you. It's also made me question
how effective Twitter polls actually are... |
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How do you go about
writing a screenplay? What is your step-by-step process? |
Cheeky double question to start off... I like it. I usually maintain
that you should be dreaming up the idea in your head for at least
a few months before you ever commit anything to paper / document.
Get the idea nice and formulated so you're not starting from absolute
scratch. From there, I'll usually work on character bios and the rough
beats of the plot, before turning that into an outline.
Only when I'm 100% happy with that outline will I then move onto
the script itself. If you've planned comprehensively, writing then
just becomes a case of going through step by step, fleshing out
each story beat with conflict and fun visual sequences. If, however,
your outline was a bit of a rush job... Let's just say having some
experience with improv comes in handy.
Once you're done, get it looked at by writer friends (usually in
exchange for reading their work), and redraft it as much as possible
before you send it to anyone important. We're talking many drafts. |
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How would you rewrite
the Star Wars prequels to make them... good? |
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There
are so many places to start with this that I almost feel a little
shred of pity for George Lucas. Sure, cutting out Jar Jar is a start,
but then what happens to the Jedi upon landing on Naboo? You could
make Anakin a little older and less whiny, but then wouldn't he just
tell Watto to go screw himself before leaving and starting a life
out in the Dune Sea? I even *gasp* defended the use of Midichlorians
as a narrative device in this old article
Personally, I'm a fan of the internet's theory that Darth Maul
should have survived Episode 1. That way, Obi Wan is deeply conflicted
about teaching Anakin the virtues of being a Jedi, whilst still
lusting for revenge himself. Anakin becomes aware of his master's
mission to kill Maul, which sends him down the path to the Dark
Side. It's certainly more compelling than the "he was kind
of evil all along so just run with it" idea. |
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Where do you source
inspiration from? |
In
short, other media. In "long"... usually, depending on the
project I'm currently looking to pursue, I'll do my best to consume
films and TV shows of a similar ilk. Not quite identical, but perhaps
an existing piece of media that links thematically or tonally to what
I'm looking to achieve. As a writer, part of the skill is being able
to turn that "inspiration" coming from an existing idea
into a new approach that hasn't been done before.
Having said that, sometimes watching a film or TV show that is
the absolute opposite can be a good source of inspiration too. Watch
comedy if you're looking to inject some levity into your drama.
Watch political thrillers if you feel your script is lacking authenticity
or maturity. If it's a piece of media that you can mostly turn off
your mind to, all the better, as you don't want to become too caught
up in what you're watching, over what you're trying to produce. |
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What is the absolute
worst thing you've ever seen/read in a script? |
Ooo
boy. This one's a doozy. Y'know, for all of the extremities of this
blog, I try not to deal in "worst" or "best" when
it comes to script reading, and judge a script on its own merits,
or lack thereof. Naturally, as well, it'd be unfair of me to throw
anyone under the bus after they may have put in just as much effort
as someone who has put together a really great script. Similarly,
many will argue that there are no right or wrong ways to tell a story.
Despite that, there are ways to tell a story that are redundant,
moronic or simply non-sensical. I think I've made it known what
my major pet peeves are in scripts - talking about camera directions,
repetitive dialogue, a lack of visuals, poorly defined characters,
"we see..." (*shudder*), etc. If you like, check out my
article about the top ten errors (let's say in judgment, rather
than script) to see which mistake made my number one pick right
here. |
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The three act structure
is obviously the most common structure for features, but how would
you structure a short film or short story? |
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There's
a lot to be said for the merits of the three act structure. It may
be a little overused, but it still works in creating a satisfying
narrative experience. In many ways, you could still very easily implement
a three act structure into a short film, reducing the length of each
act whilst still maintaining the balance. Short films obviously have
a beginning, middle and end, so why not take advantage of the tried
and tested act formula?
Taking you back to GCSE Media Studies, Todorov's equilibrium theory
still tracks logically, no matter the length - characters are in
one situation, that equilibrium becomes challenged, and by the end,
they reach a new equilibrium. Nevertheless, short films permit more
cause for narrative experimentation. You want to leave a lasting
impression on the audience, so don't be afraid to go a little nuts.
Make it non-linear, give us a three act structure within a single
act, give the rhythm an almost poetic feel. It's all down to the
story you're telling. |
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What is the most charismatic
line of dialogue you have ever written?
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It
may shock you to learn that I'm not exactly swimming in charisma in
real life. Charisma is all about having a certain presence and confidence
in the moment, which only a few people are truly gifted with. But
that's the joy of writing - you have time to craft the perfect response,
the ultimate badass, that killer put-down that you would have never
thought of in the moment. Even so, I try to keep my dialogue feeling
fairly whimsical and off-the-cuff as much as possible.
So, when I decided to take on writing a Western film, faced with
the prospect of having numerous gritty badass characters, it was
definitely a little out of my comfort zone. In the end there are
a load of lines I'm really proud of in that script, but I think
the most inherently charismatic comes from the delightfully flamboyant,
unhinged and excommunicated priest, Abner Windley...
"I see the real truth in your soul, my child. You are fearful.
We will take you to a place beyond fear. But if your chosen course
dictates you wish not to assist... I will end you." |
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How do you find your
niche? |
The
idea of every writer having a niche has always been particularly interesting
to me. As much as I love writing Science Fiction or Comedy, I also
don't want to be bound to that definition of my writing style, as
evidenced by the question above. People know what genres they like,
so I think they would naturally gravitate to working within those
parameters, but I personally prefer a different approach to finding
my style.
Try everything. Even if only once. I don't have any particular
desire to write a Horror script, but that doesn't mean I haven't
had ideas for Horror films. People say Uni is the best time for
experimentation, and they don't just mean in the sex, drugs and
rock n' roll sense. Take advantage of any free writing time you
have to push yourself into new areas - only then will you know what
you're best at. Having scripts for every occasion is also super
useful later on in your career.
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What are your top tips
for overcoming writer's block? |
Thankfully, I've already put
together an entire blog post on this topic, so you get an entire article
as your answer. Congratulations! You can find it in this old cavern
here... |
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How should I go about
writing in the Sci-Fi / Fantasy genre? |
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I
think the key to Sci-Fi and Fantasy writing is world building. Too
often writers come up with a fun concept and just bung that into a
typical drama format, without taking the time to take advantage of
building a rich mythology. Even if there only ends up being hints
of the bigger picture in your end product, crafting an entire world
or timeline for your story can be an immensely satisfying experience
and gives an audience more reasons to invest in the story.
Beyond that, tone is probably the most important factor to consider
in these genres. A danger with the aforementioned world building
is that the dialogue can devolve into techno-babble / mythical-babble
exposition, like how the Great Jarl of Ironhold vanquished the blah
blah of blah. The best Fantasy and Science Fiction establishes a
"voice", like the moody Noir of Bladerunner or the fading
innocence of The Lord of the Rings trilogy. |
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Is it better to work
on the basis of what would be more potentially successful to modern
audiences or just do what you like?
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As
I've said in the previous questions, going out there and writing whatever
story or genre you want is a great way to learn the ropes of being
a writer. It's only ever worth writing stories that you want to write,
otherwise the end result is almost always something that feels half-baked.
What I will say, however, is that it's also worth knowing when you
need to set your dumb passion project full of stupid in-jokes to one
side in favour of actually getting noticed.
Writing is a learning process, but once you can safely say you
have a strong grip on the nature of the craft, your next step is
learning how to make your ideas a commercial prospect. The sad fact
is, no matter how excellent your ambitious superhero Sci-Fi action
film script is, producers will inevitably shy away if you're a first
time writer. Prove you can do more with less, and work your way
up to those big ambitious projects.
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Are there any movies
that are generally considered to be great Shawshank-calibre films
that you dislike the writing of or can find massive plot holes in? |
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This
may be a controversial stance, but honestly, I'm not really bothered
by plot holes at all. I am bothered by people calling them out in
the middle of the movie, especially if it goes on to explain it moments
later. In summary, I enjoy turning my brain off and losing myself
in a film, no matter what it's perceived "quality" is. Writing
style is a different story though, and this probably mostly speaks
to my own preferences as a storyteller...
I've only ever truly "disliked" the writing style of
comedies. Maybe they just doesn't appeal to my sense of humour,
but a lot of the time, from an objective standpoint, I lament the
inherent lack of wit in modern movie comedies (genuinely thought
Pitch Perfect was dreadful, but everyone I know seemed to love it?).
Big Classic Dramas, on the other hand, I'm less bothered by. I don't
mind The Godfather, even if it's a little slow in places, but I
still respect and appreciate the writing. So, ultimate cop out answer,
there aren't really any classics that I dislike - just a few that
I'm indifferent towards. |
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How do you go about
writing antagonists? |
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Antagonists
are absolutely the most fun to write, because, for the most part,
you get to play out the darker reflection of your protagonist's journey.
First off, consider how different you want them to be from your hero
- perhaps they're similar in almost every way, save for the one crucial
factor, or, on the other hand, the total polar opposite. Next up,
you make them objectively better than your main character. Your antagonist
has them beat on almost all fronts.
In balancing the scales in your villain's favour, you've now created
a real conflict with palpable obstacles for your hero to overcome.
Your story is about putting your hero through the ringer, so your
villain needs to have the upper hand. Then you can start working
out the finer details of their characterization - their voice, presence,
how other characters perceive them, etc. Most importantly though,
never forget their humanity, and what makes them "good"
from their perspective. Here are some tips I threw together. |
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What's your view on
the use of tropes? Should they be avoided or are they helpful for
audiences to understand the setting and motives? |
Tropes,
for those who don't know, are recurring narrative conventions that
crop up in numerous different mediums, whilst not being overplayed
to the point of becoming cliché. TV Tropes remains one of my
most visited websites on a daily basis - you can spend literally hours
on there learning how your favourite stories are constructed, learning
where tropes originated from, and what else is out there that's similar.
Enjoy at your own peril.
I would absolutely say that tropes are useful for writers, not
necessarily to base your story around (unless you're going to actively
deconstruct tropes in a meta narrative), but to understand the core
conventions of storytelling. As for audiences, I think most viewers
know what tropes are on a subconscious level (we can all identify
a "Big Bad", "Heel Face Turn" or "Batman
Gambit" if we know what we're looking for), but they won't
make or break a narrative for the common observer.
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How do you maintain
enthusiasm over an entire feature length script? |
In
terms of reading a feature... Usually barely. BUT, from a writing
perspective, enthusiasm is entirely reliant on how what opportunities
you've presented for yourself. If you've outlined your story to be
punctuated by major turning points or action sequences, a lot of the
time, your writing will be fuelled by the promise that those big moments
are just around the corner. It's not about getting to the end, but
the next awesome sequence that will blow the viewer away.
Really, this comes down to the most valuable question you can ask
of your work - "Do I love every scene?". You don't have
to be head over heels for everything you've written, but there needs
to be something for you to latch on to within each individual scene
that only you can 100% capitalise on. If a scene is set up, or establishing,
or connecting action, FLUSH IT AWAY. If you can't find a reason
to enjoy each moment in your script, an audience member will struggle
even more. |
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How do you go about
writing action sequences?
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There's
a scene in the script for Macbeth (Shakespeare's original, not the
recent Fassbender film) where ol' Bill just writes "They fight".
For some people, that works in film scripts - leave the choreography
up to the professionals by leaving it open to interpretation. From
my perspective though, given the visual nature of film over the prosaic
stylings of the Bard, something this simple is a missed opportunity.
On the flip side, you don't want to write an entire 10 minute karate
face-off, or an intricately paced gunfight, blow by blow, gunshot
by gunshot. But there is a happy medium where you can punctuate
the action with emotional beats. Maybe your protagonist gets flung
against a wall and knocked out temporarily, or a bullet in the arm
slows down the badass during his last stand? Keep the action authentic
to the tone of your story, but break it up with moments where we
feel something.
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Why are you terrible
at writing? |
What
a lovely (joke) question. Thank you, anonymous. |
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Perhaps the
real question is, if I'm so terrible at writing, why are you still
reading?
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James Cottle © 2019 |
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